Crafting photorealistic vehicles for real-time games. Bridging automotive precision with high-performance rendering pipelines — from concept to engine.
I'm a Developer and 3D Vehicle Artist with hands-on experience in AAA automotive pipelines. I specialize in modeling, texturing, LOD optimization, and real-time engine workflows.
My work lives at the intersection of technical precision and artistic authenticity — building vehicles that behave and look exactly right, whether rendered in Unreal Engine or Unity.
Beyond 3D art, I bring a strong software engineering background, enabling me to bridge the gap between content creation and production pipelines.
In-game credited vehicle artist. Contributed to photorealistic automotive assets within the AAA pipeline for one of the world's premier racing franchises.
Lakshya Digital →Vehicle art for three mobile racing titles covering a range of driving genres and environments.
Contributed vehicle assets for one of Roblox's most popular driving experiences, developed by Voldex — a leading Roblox game studio.
Portfolio of vehicle renders, high-fidelity models, and production-ready automotive art.
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